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Old Dec 04, 2007, 03:20 PM // 15:20   #61
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Quote:
Originally Posted by Isileth
Its actually CORPG, Competitive Online Role Playing Game
KK I'll try to rember it this time.
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Old Dec 04, 2007, 03:20 PM // 15:20   #62
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WTS: prot spirit.
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Old Dec 04, 2007, 03:21 PM // 15:21   #63
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/notsigned

If you want to play Guild Wars without having to worry about DP, there is a wonderful place that DP even can't touch. It's called presearing, and you can stay there forever!!!!
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Old Dec 04, 2007, 09:55 PM // 21:55   #64
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I am still at the opinion, that DP system is only good for Pvp, there its balanced, but for pve its just unbalanced crap, where the % rates should be -25/+25 and not -60/+10 ...

And then give characters other negative effects, so more they die, instead of ever reducinc more and more the max H, until the dumbest monsters can kill you with their little farts in 1 Hit "theoretically"

Negative effects, like decreased to none experience anymore per kill, decreased to none money gain anymore for monster kill.

Reduced durations of Enchants, or longer durations of hexes, logner durations of conditions, or stronger effects of conditions, like Deep Wonds reducing HP instead of 20% for +5% more per death, while being on the field/dungeon.
Slower Skill recharges, higher Skill Energy Cost ect pp..

there are loads of much better fierce negative DP effects, then reducing the max Hp to the points, where you get insta killed, especially in HM and just have no chance anymore, to delete the DP, because of these heavily unbalanced Hp decrease you become unable to kill anything, before somethign kill you.

Protective Spirit is no allround wonder skill ..ists just an enchant, which can be very quick removed, then need the enemies to deal to you while ur unenchanted with it 1 hit = dead, when you have then meanwhile no skills active, which prevent deadly hits, which would otherwise kill you.

only because this unbalanced gameplay system stays now in the game for the time that GW exists, doesn#t mean, that this system is perfect and can't be improved.

insanely reducing the max HP to under the half is not the only thing, which can be a good "Death Penalty" ....

people which think this, are either absolutely ignorant, small minded, or even both together at same time

just my 2 cents
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Old Dec 04, 2007, 10:08 PM // 22:08   #65
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Do you people even read posts anymore? Or do you just see certain words you don't agree with and take it from there?

I do not want DP removed completely. I would like to see how you reduce it changed. Not go away completely, just go away faster. Some places, take Arachni's Haunt for instance, have lots of low-level mobs that don't give suitable XP to reduce DP. You need +75 for each 1%.

If the DP mechanic were changed (read: NOT removed), to 1 kill = -1%, you could still drop DP AFTER YOUR CONSUMABLES HAVE RUN OUT. You shouldn't have to rely on Honeycombs or Grails or Snickers bars to compensate for a blatantly-overpowered boss.

"Hey, let's make bosses super powerful, and then add 'consumables' so the players can keep up!"
"Why not just lower the boss level, or make players more powerful?"
"No, that would unbalance the meta! Skills cannot be made more powerful! Unless they're monster skills..."

Do you get that? Certainly makes sense to me. Any kill gives you morale. Not a difficult concept to grasp.


Finally, a supporter of my cause, albeit a bit muddled. Thanks Phoenix.
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Old Dec 04, 2007, 10:33 PM // 22:33   #66
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One time my party was at 60% DP and I had trouble killing a boss. It was actually the first time doing Sepulcher. Did I quit because he could party wipe in one attack? No, I actually used by brain. No. I set my Prot monk to use PS on herself, and only enabled ZB and PS. I manually reapplied PS when needed. I sent her in by herself, she took the brunt of the damage, and tanked while the rest of my team killed the boss from afar. I didn't use one consumable the entire time. In hard mode. Thus: I didn't have to use consumables to overcompensate for an overpowered boss....

Yes, it took a while. But at least I had a brain enough to figure out a way to beat him without needing consumables. Also, considering there are no enemies left, how would your change help any? Also, I don't like that fact that "any" kill gives you HALF as much morale as a boss would....
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Old Dec 04, 2007, 10:39 PM // 22:39   #67
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/notsigned

The system works the way it is.
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Old Dec 04, 2007, 10:45 PM // 22:45   #68
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I'd say, suck less

DP is one of the few things that keep this game challenging.
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Old Dec 04, 2007, 11:15 PM // 23:15   #69
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PVE would be too easy with out death penalty.
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Old Dec 04, 2007, 11:17 PM // 23:17   #70
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Wiki wasn't made by idiots (although the build page once was when idiots thought farming lvl 0's was farming), read their guides on certain missions, quests, dungeons, whatever. They've helped me a lot, and it will make it so these "Cheating" bosses are as easy as Ascalon.
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Old Dec 04, 2007, 11:17 PM // 23:17   #71
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IF you were saying Remove DP from more forms of pvp (cept Gvg =P and Hero crapples.)

id sign...
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Old Dec 04, 2007, 11:21 PM // 23:21   #72
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Managing DP is imho great fun. It can make you play the game in a way that you might not consider. I remember many a great GW'ing moment where my team has been at 60% dp in HM, and so you just go for that one last not-a-chance this-is-going-to-work assault only to find that blind luck and a bit of brass kills an elusive group of nasties or boss, ah it gives me a warm glow

Of couse sometimes it all goes Pete Tong, so you change you team set-up, tweak your build and then go and grab a great slice of revenge, best served chilled!
I use consumables in HM co-op's and the occasional Vanq, but on the whole find them as a bonus but not a requirement.

So to the OP, nice idea, but ./notsigned
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Old Dec 04, 2007, 11:22 PM // 23:22   #73
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Off topic: Anyone remember the diablo 2 style death penalty, having to retrieve your corpse from the group of baddies that killed you the 1st time. The worst part being you lost experience and gained another corpse to retrieve for each time you died. I think that worse than dp.

On topic: dp is fine as it is
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Old Dec 04, 2007, 11:24 PM // 23:24   #74
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/signed!!!

Death penalty is so unfair. Even WOW doesn't have it and I hate that game. They just have to guide their spirit to their corpse and that's it. No death penalty, and still no losing anything in your inventory. Death penalty has been in the game since the beginning (except in Pre-Searing) and should be removed. I really can't believe all the /not signed's in here...
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Old Dec 04, 2007, 11:39 PM // 23:39   #75
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The point of Death penalty is that it is undesirable. You're not supposed to like it. You're supposed to avoid it and when it happens, it's supposed to be bad.
Guild Wars already has one of the most lenient mmo style deaths in the game industry. Removing it is a joke. It makes the game almost pointless. When there is no penalty there is nothing to overcome.

Quote:
Originally Posted by Tender Wolf
Death penalty is so unfair. Even WOW doesn't have it and I hate that game. They just have to guide their spirit to their corpse and that's it.
No, WoW allows you to chose between running back or losing items/gold. And I garantee if you had to run 5-10 min back to your body every time you got killed you'd wish there were DP. Unfair? hah.

Last edited by Darksun; Dec 04, 2007 at 11:42 PM // 23:42..
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Old Dec 04, 2007, 11:42 PM // 23:42   #76
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/signed.
the Op isnt asking for removal of DP just modification of it. I dont know if 1% is a fair number but I can agree with lowering the pain level a bit.

To the other posters telling him "player better" and other insults. While you are all prob gods in your own right to the gaming world not eveyone plays at the same lvl. From you post you didnt even seem to read what the OP said.

~the rat~

"Age and treachery will always overcome youth and skill"
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Old Dec 05, 2007, 02:41 AM // 02:41   #77
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Quote:
Originally Posted by keefe
Off topic: Anyone remember the diablo 2 style death penalty, having to retrieve your corpse from the group of baddies that killed you the 1st time. The worst part being you lost experience and gained another corpse to retrieve for each time you died. I think that worse than dp.

On topic: dp is fine as it is
The worst thing was playing hardcore and getting your character killed.
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Old Dec 05, 2007, 02:41 AM // 02:41   #78
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Quote:
Originally Posted by legion_rat
/signed.
the Op isnt asking for removal of DP just modification of it. I dont know if 1% is a fair number but I can agree with lowering the pain level a bit.

To the other posters telling him "player better" and other insults. While you are all prob gods in your own right to the gaming world not eveyone plays at the same lvl. From you post you didnt even seem to read what the OP said.

~the rat~

"Age and treachery will always overcome youth and skill"
But it already works that way. Killing one foe in hardmode RoT is about 1% DP. DP is removed via experience gain. Either you'd have to increase how much expereince is earned per monster kill (bad idea, makes leveling in PvE easier, doesn't give new players enough time to grasp game mechanics) or decrease the requirement of EXP per % of morale (again, bad idea, imbalances GvGs).
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Old Dec 05, 2007, 02:43 AM // 02:43   #79
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I heard if you're not bad at the game and actually spec against the zone you'll be fighting in than you don't have to worry about DP. Could just be a rumor though.

/notsigned
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Old Dec 05, 2007, 03:15 AM // 03:15   #80
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a mod for DP? there's only really about one way to keep it balanced, but I think people would dislike it even more.

reduce DP per death to 10%, have no limit, and when you reach 100% DP you can't be ressed.
increase morale boost available to 20% and give 2% for every 50 kills.

Why should people be able to die as many times as they want in NM and never fail? I'd say that's imbalance.

Please, before you go asking for more "balance", think hard about who the current balance favours. It's definitely the player, not the PvE enemy. Want more "balance"? lets make it fair... give enemies morale boosts when they kills us maybe? a res shrine for enemies so they can come back and kill you too? How about enemies groups that have different builds every time you zone to counter what you have? Maybe enemy groups always come in 8? maybe taking on 8 level 20 bosses in one group instead of 1 level 30 boss?

Fairness? PvE players, like myself, have all the tools needed to beat each area. It's up to us to use the tools given to find the right way to beat it.

/end rant
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